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Research

students working with wires

Instructional Technology & Learning Sciences (ITLS) is an interdisciplinary field devoted to developing a deep understanding of how people learn across settings in order to design innovative technology to support learning and instruction impacting education, business, industry, and government. The faculty and students in ITLS come with a variety of backgrounds, including education, computer science, human-computer interaction (HCI), information sciences, engineering, media studies, cognitive science, and psychology.

The Instructional Architect

ia logo The Instructional Architect (IA) provides educators with a tool to find, use, and share learning resources from the National Science Digital Library (NSDL) and the Web in order to create engaging and interactive educational web pages. The Instructional Architect team is lead by three outstanding professors and a variety of amazing graduate students. For more information, please e-mail: mimi.recker@usu.edu

Cultivating Research for Engaging Advanced Technology in Education (CREATE)

create logo Grounded in sociocultural theories and human/computer interaction research, a multidisciplinary team of researchers collaborate to explore effective ways to design state of the art embodied technologies (e.g., virtual agents and robots) for enhanced learning and development. CREATE seeks to create social and interactive contexts that are inclusive for all learners. Research to date has shown that simulated social relations and social interactions could mediate learners’ confidence and willingness to tackle challenging tasks and thereby encourage their mindful engagement in the tasks.For more information, please e-mail: yanghee.kim@usu.edu

VITAL Collaborative

vital logoThe VITAL Collaborative focuses on studying visualizations, interactions, technology, and learning largely with an emphasis on K-12 learning environments. They design classroom activities and instructional sessions with students in order to understand changes in knowledge and understanding, often through the collection and analysis of video records. Current projects include research and development of physical activity data collection technologies for use with elementary school students, studying technology use and reasoning about mechanical systems among experienced athletes, and engaging high school students in the design and development of their own digital pets. More information is at http://vital.usu.edu. or send an e-mail to: victor.lee@usu.edu

Scaffolding middle school students' construction of evidence-based arguments

The purpose of this project is to investigate the creation and use of computer-based scaffolds to support middle school students' construction of evidence-based arguments during problem-based learning units. To read more about this project, visit the grant website. For more information, please e-mail: brian.belland@usu.edu

Validity in Problem-based Learning Research

For this project validity/reliability evidence is reported in problem-based research to determine the extent to which effect sizes of Problem-based Learning may be over or under-estimated. For more information, please contact andy.walker@usu.edu

STE2M Education Initiative

ste2mSTE2M Center at USU strives to increase the number of STEM educators and professionals in the region, conduct innovative research in STEM education, increase the number of students entering STEM careers and so on. For more information contact david.feldon@usu.edu

Educational Data Mining Approaches for Digital Libraries

DLM Mining The DLMining project is investigating how digital library and online learning resources can be instrumented in order to apply web usage data mining strategies and Educational Data Mining (EDM). For more information, please e-mail: mimi.recker@usu.edu

Digital Library Connect

dlc logo The DL Connect projects are collaborations focusing on NSDL dissemination within school settings through professional development workshops and tool development. Through a design-based program of workshop development and deployment, the projects are expected to directly impact elementary, middle, and high schools in Utah, New York, and Michigan. For more information, please e-mail: mimi.recker@usu.edu

REESE

The REESE grant is a National Science Foundation REESE Grant investigating how digital library and online learning resources can be instrumented in order to apply web usage data mining strategies and Educational Data Mining (EDM). For more information, please e-mail: brian.belland@usu.edu

CANALYTICS

Canvalytics :The overall goal of our research project is to apply computational approaches from data sciences and educational data mining research to mine and understand usage data collected by Canvas, the Learning Management System (LMS) used by Utah State University. By applying innovative data mining algorithms to this complex dataset, we will better understand how instructors and students use Canvas and explore what usage patterns lead to more or less productive learning outcomes. READ MORE  

CAREER

The CAREER is a National Science Foundation CAREER Grant Project (DRL 0953046; see project summary on NSF site), in which we investigate the use of scaffolding to support middle school students' construction of evidence-based arguments during problem-based learning in science. For example, we have worked with seventh grade science students as they investigate how the water quality in their local river changes as it proceeds through the valley, and argue about what should be done to optimize the water quality. For more information, please e-mail: brian.belland@usu.edu